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David Dayton's Nintendo Code Book
Nintendo systems
Codes, tips, tricks, glitches and undocumented features for over 1,500 Nintendo games.

Code Book Version 7.1 (462k zip) -- Download Here
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    Sorry about the banner ads and the pop unders. Unless someone gives me some free space, we're stuck with it. Sigh.
    Greetings, gamer. This is David Dayton's Nintendo Code Book version 7.1, containing over 15,000 codes, tips, tricks, glitches, cheats, bugs, and "undocumented features" for tens of hundreds of Nintendo games. Take a look at this chart if you want a better idea of the game coverage.
    
                 GAMES WITH CODE ENTRIES, LISTED BY SYSTEM
    
    NES 8-bit    382   ||||||||||||||||||||||||||||||||||||||
    Super NES    465   ||||||||||||||||||||||||||||||||||||||||||||||
    Game Boy     284   ||||||||||||||||||||||||||||
    GB Color     107   ||||||||||
    GB Advance   13    |
    Virtual Boy  11    |
    Nintendo 64  217   |||||||||||||||||||||
    Arcade       4     |
    
        | = 10 titles. All systems with at least 1 title have 1 bar
    
            Total: 1479 (Checked: 128, Partial 74, Unchecked: 1280)
    
    Before you begin searching through these codes, make sure that you view this code book in a fixed width font, such as Courier. Charts, tables, and even bits of ASCII art can be found throughout this work, and they really won't make any sense if your word processor is displaying everything in proportional text. The file is also formatted for an 80 column display. If you have an ancient computer, or one of those new-fangled Palm top things, some of the entries might be a bit messy.

    Oh, please make sure that you read and understand the following legal notice:

    This entire archive, consisting of all the text data found within, is (C) Copyright 2001 by David Dayton. No reproduction of ANY kind is permitted without express permission of the author. David Dayton is in no way responsible for any damage or injury to the reader, their equipment, or their sanity as a result of reading and using the procedures and information found within these text files. The author hereby grants permission for the free distribution of this work until such a time as the author should revoke this permission. The author retains full ownership of this work at all times. This work must be distributed as a whole. The author may revoke your privilege of reading, using, copying, or distributing this work at any time, with or without any prior notice. Full ownership, copyright, and all other legal rights concerning this work remain in the possession and under the authority of the author.

    With that legal disclaimer out of the way, I hereby grant you permission to:
    1) Read all files found within this archive.
    2) Duplicate and distribute this original archive, untouched and unedited in any way. However, you may transfer of ALL the files found within this archive into a new archive of a different type (ARC, LZH, ARJ, SIT, etc.) You may NOT, however, cut & paste my codes into your website.

    Oh, one more thing! This code book is "cartware". If you really like it, kindly take one of your extra video game cartridges (Game Boy ones work well for this sort of thing; quite inexpensive to mail) and mail it to me at:

    David F. Dayton
    5207 Esmeralda St.
    Sacramento, CA 95820

    I've received a grand total of one cartridge so far... Pac-Man for the Atari 2600, from Aaron Kuhn -- one of my assitant editors! Thanks! Keep those carts coming... I'm pondering the idea of giving away free gifts to randomly chosen donators.

    ----- File and Game List Information -----
    Anyway, getting back to the important stuff... this archive should contain the following files:

    
         NESCODES.TXT          The main file containing the preface and codes
         REVISION.TXT          A list of revisions.
         INDEX   .TXT          A list of all games covered in this archive
         FILE_ID .DIZ          The description of the archive.

    The game entries in NESCODES.TXT are listed in alphabetical order. The articles "A" and "The" are ignored. If a game title begins with the word "Super" merely because it is a sequel to a previous game on a Nintendo platform, the game will be found under the series name (example: Super Castlevania IV is listed below Castlevania III. Super Bomberman is listed below Bomberman); there is one exception to this rule - all Super Mario games will be found in the S listings.

    Next to each game title is an abbreviation used to designate the system the game is for.

        nes        Nintendo Entertainment System
        snes       Super Nintendo Entertainment System
        gb         Game Boy (grey cartridges)
        gbc        Game Boy Color (black and transparent cartridges)
        gba        Game Boy Advance
        vb         Virtual Boy       
        n64        Nintendo 64
    
    Please note that the GBC code will refer to both dual-compatible games (the black cartridges that will run on both a Game Boy Color and an ordinary Game Boy) and those that will only run on a Game Boy Color (the transparent cartridges). The GB code is only used to refer to games that have no built-in support for the Game Boy Color. This is important, as there are many games being released for the Game Boy Color that have the same title as older Game Boy games, even though the game program may be different (for example, the standard Game Boy Defender/Joust is an entirely different game than the Game Boy Color Defender/Joust).

    ----- Symbols Used in Code Descriptions -----

    To understand the codes given in this code book, you'll need to understand the abbreviations I use to refer to the controllers.
    
    CNTRL I/II/III/IV  Game controller number 1, 2, 3, or 4. If none are listed,
                       use controller number 1.
                       [On the N64, this will be used when the code can be entered
                        using either the joypad or the joystick]
    
    PAD I              Digital Crosskey Joypad (+) on Controller #1.
                       [On the Virtual Boy, PAD I is the joypad on the left side of
                        of the controller, and PAD II is the joypad on the right]
    
    STICK I            Analog Joystick on N64 Controller #1.
    
    U D L R            Up, Down, Left, or Right on the joypad or joystick.
    
    U+R U+L D+R D+L    The four diagonal directions possible on the pad/joystick.
                       U+R is the upper right diagonal, D+L the lower left, etc.
                       These rarely appear in the code book.
    
    A B X Y Z          The A, B, X, Y, or Z (trigger) buttons.
    
    cU cD cL cR        The N64 "C" keys - the 4 yellow buttons with the arrows.
    
    [R] [L]            The R and L shoulder buttons on the top of the controller.
                       [On the Virtual Boy, these are the two triggers on the
                        underside of the controller]
    
    SELECT             The Select button
    
    START              The Start button
    
    RESET              The Reset button on the system itself
    
    Symbols used for special code moves:
       +           Press two buttons at the same time. For example, "Press A+B"
                   means you must press A and B at the same time. It might also
                   mean that you should hold the buttons down in the order given;
                   that is, hold A and then also hold B.
    
       x           Number of times a button must be pressed. Ax4 means you
                   must press A four times, or "A A A A".
    
       ()          Repeat a set of buttons a certain number of times.
                   For example, "Press (A B)x2" means you must press A B A B.
                   "Press U (A+B)x2 B" means you must press U A+B A+B B.
    A little piece of advice: often, you can make a one player cheat code into a two player one by pressing SELECT before you press the final START in the code on the title page, as this highlights the 2 Player option usually available.

    ----- Checked Codes & Assistant Editors -----

    You'll probably notice that every game title has a small line under it that says CHECKED-something. This is my system for determining which codes I know to be 100% confirmed, and which codes ... well... aren't.

    CHECKED-YES These codes work. I guarantee it.
    CHECKED-NO These codes probably work. Please tell me if they do or don't
    CHECKED-PART Some of these codes are confirmed, some aren't.

    How do you tell if a CHECKED-PART code is confirmed or fuzzy? Well, you'll probably notice at some point that every code is listed with a little ASCII arrow pointing to it. In all CHECKED-PART game entries, a => means that that code is confirmed as valid, while a -> means that the code hasn't been confirmed yet. All CHECKED-NO codes use => arrows, but those codes are still unconfirmed. Simple, eh?

    ----- Mirrors of the Code Book -----

    While you can always browse the Code Book on the Internet at http://codebook.daviddayton.com , there are some people that have permission to use my codes in other forms and places.

  • David Dayton's Home Page - Yeah, My Page
    http://www.DavidDayton.com

  • NESFan
    http://NESfan.com

  • Unprotect Game Cheat Database Program
    http://unprotect.softwarezone.com

  • Dirty Little Helper Cheat Database Program
    http://www.dlh.net

  • Patent Pending
    http://www.kontek.net/pp

  • Ancient Nation
    http://ancient.gameznet.com

    ----- Special Thanks, etc. -----

    * All my assistant editors!
    * Steve Kiratz and his GameBoy Game Cartridge Encyclopedia. It is quite helpful, to say the least. Go visit it at http://www.dragontooth.mcmail.com/gbgce/
    * Everyone that's worked on the SNES Cheats and Spoilers List. I've officially taken charge of it, keeping the last known copy on my page and acting as the "heir" to it, of sorts. Any cheats that were absent from the Nintendo Code Book were assimilated into this.
    * Thad McKelvey.
    * Bits Studios: Dylan Beale (R-Type DX producer) and David Levy (artist) for revealing the R-Type DX Life game access information.
    * Douglas Crockford, NES Maniac Mansion programmer, for explaining the security keypad in Maniac Mansion.
    * Genetic Fantasia: Robert Baffy and Mike Mika, for producing great Game Boy games and giving me interesting info on them...bwa ha ha. Visit them at http://www.geneticfantasia.com
    * Dan the Man, Professor of Mariology... http://www.classicgaming.com/TMK
    * David Wonn, game glitch artist extraordinaire! Originator of the really odd method to take Rambi to other levels in Donkey Kong Country, the nifty rabbit glitch in Super Mario 64, and more... visit his web page at http://www.geocities.com/davidwonn/
    * Everyone in the Fido Net Video Game Echo
    * All those at Nintendo - for producing such great products!
    * All at all of Nintendo's licensee companies, for the same reason!
    * And, most importantly, God - He made it all happen!

    Any comments? You can always write to me at DavidDayton@bpotchgult.com and I will try to respond!

              - David Dayton
                Video Game Enthusiast
                07/02/01
    


    What's New?
    Ver. 7.1 - September 2cd, 2001
         Things have been bad for the code book this year, and the server has
       changed frequently. Stals.com was gone in mid June, and the Xoom/NBCI
       server went down in July. Also, Bigfoot changed their policies. This means
       my e-mail and server have all changed. Sigh. Luckily, I now own a domain
       or two, and the future should be fairly stable... provided I keep updating
       this mess.
         Version 7.0 wasn't very widespread, due to these problems. 7.1 should be
       much more available, and contains the first Game Boy Advance codes. Many
       of these codes were available several months ago, but the revised version
       of the book simply wasn't available.
    
    Updated since last edition:
    
    EXCITEBIKE 64 (n64)
    
    New since last edition:
    
    ARMY MEN ADVANCE (gba)
    CASTLEVANIA: CIRCLE OF THE MOON (gba)
    EARTHWORM JIM (gba)
    F-ZERO: MAXIMUM VELOCITY (gba)
    GT ADVANCE CHAMPIONSHIP RACING (gba)
    IRIDION 3D (gba)
    MARIO KART SUPER CIRCUIT (gba)
    MR. DRILLER 2 (gba)
    PITFALL: THE MAYAN ADVENTURE (gba)
    READY 2 RUMBLE BOXING: ROUND 2 (gba)
    SUPER MARIO ADVANCE (gba)
    TONY HAWK'S PRO SKATER 2 (gba)
    
    

    N64 Joystick Repair/Lubrication

    Final version of the SNES Cheats and Spoilers List. The Code Book effectively replaces it.

    Special -- Download my Super Mario Bros. PLUS! Theme pack... (570 kb)"
    Download a Yamp Game Boy Pocket Design (ZIP file, 36 kb)"


    Now, the strange "Awards I've Won" section...
    A dandy GIF award image from IC When...
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